Our world is called Materia Prime, and she is dying...
The world of Materia is dying, choking slowly beneath the weight of global pollution caused by excessive Majik manipulation. As players adventure, they work to either solve the global environmental crisis, or to adapt to the chaotic Miasma that covers the planet.
The world stands on the precipice of massive change, and teeters on the edge of a religious war.
Players will need to seek out allies, craft wonderous spells and items, and hold true to their own ideals as they embark on a journey towards Legend. If they don’t, they’ll learn first-hand that even a Legend may die.
To the ignorant, Tidecallers appear as gods. They seem to have endless Mana resources at their disposal, pulled from the ever-shifting Mana flows of the Otherworlds. Yet even gods can feel the pull of adventure.
Tidecallers adventure for many reasons. Some pursue power. Others love the thrill of the unknown. Some want to make the world a better place. Regardless of their motivations, the appearance of a Tidecaller is always a momentous and legendary event.
Start with the world we’ve provided. Slowly, our world becomes your own, a place filled with multi-dimensional characters, legendary objects, and interesting locations. Your world will evolve organically as players play and time marches on. Eventually, your world will barely resemble the Lands of Fate. You will craft an Otherworld, one of many drifting upon the currents of Eternity. Will the people of Materia learn from the mistakes of their past? Or will they succumb to their dark fate? Play and find out!
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The Eternity Engine and Otherworlds Online are trademarks (Pending) of Otherworlds Online LLC, OH